Fugazo Game Jam 1: Week 2 of 2

DSC_0060

In October, we had a company-wide game jam, where everyone split into teams of three and each made a game in just three days. Nadine already wrote about the first week – go ahead and read about it here, if you haven’t yet. The first week, the theme was “restraint”. This second week, we had [...]

Fugazo Game Jam 1: Week 1 of 2

DSC_0049

Our game Bistro Boulevard was a finalist in Indiecade 2011, and after we came back we realized that many of the other finalist games had been created at this year’s Global Game Jam. Then we realized: how potentially exciting and productive it might be for us to have a game jam of our own? We picked out [...]